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Dream

A picture that depicts a portrait of a woman, the portrait seems to be painted in oil paint giving it an old feeling, but then there is 3D glitch effects which gives the picture a modern twist. On the painting the words FEAR SOME is written in a modern font and in pink

The project Dream is an initiative aimed at redefining performing arts through innovative methods and exploratory practices. The project is part of Visual Arena's Residency for Innovators in Art (RIA) and is produced by the production company Fearsome Thing. In Dream, we explore how traditional theatre can be combined with advanced technology to create an immersive experience.

Our goal is to produce a performance that integrates different creative forms of expression with digital elements in extended reality (XR), enhancing audience interaction and deepening their experience of theatre’s magic. By focusing on innovative creative work methods, we strive to create a performance that not only entertains but also challenges norms and promotes diversity and inclusion.

We want to represent different ways of experiencing the world and develop new methods for audiences to connect with storytelling. Through our explorations of technology’s potential as artistic tools, and storyworld based narratives, we aim to create a sensory-rich and engaging performance that invites the audience into a magical world where reality and dreams merge.

Our ambition is to contribute to increased internationalization within the cultural sector and illustrate the benefits of connections and collaborations between different people and industries. 

Fearsome Thing Fearsome Thing was founded in 2018 in Gothenburg, Sweden, as a production company with the goal of reforming and increasing the representation of queer, neurodivergent, and feminist perspectives in the cultural industry. We operate at the intersection of what is lacking in today’s cultural offerings and strive to be pioneers in these areas.

Vårt mål med residenset var att utveckla performativa mekanismer som integrerar olika kreativa uttrycksformer med digitala element i Extended Reality (XR), för att därigenom fördjupa publikens interaktion och förstärka teaterns magi. Genom att fokusera på innovativa kreativa arbetsmetoder utvecklade vi en metodik för kollektivt risktagande med särskilt fokus på trygghet, inkludering och samhörighet – precis som i allt vårt arbete strävar vi efter att skapa trygga rum och arbetsmiljöer där människor får möjlighet att inse att de inte är begränsade av samhällets normer.

Under residensets gång tog vi fram olika prototyper för sceniska upplevelser, vilka vi testade tillsammans med deltagande publik i immersiva workshop-labb – där vi bjöd in publiken till en magisk värld där verklighet och dröm flyter samman.

De icke-traditionella, performativa strukturerna i våra prototyper gav utrymme för större kreativ frihet, och publiken rapporterade starka emotionella band till upplevelsen. Vi drog slutsatsen att deltagarna uppskattade att få vara en del av berättelsen, snarare än att bara vara passiva åskådare. Möjligheten att delta tillsammans med andra lyftes också fram som en viktig aspekt – många uttryckte att detta breddade deras uppfattning både om föreställningen och om teater som konstform. Det kollektiva risktagandet skapade gemensamma upplevelser, vilket i sin tur ledde till gemenskap och fördjupad kontakt. Användningen av XR-effekter – både digitala och analoga – förstärkte berättelsens trovärdighet och fördjupade publiken i den skapade världen.

Resultaten från residenset pekar på spännande vägar framåt för vårt fortsatta kreativa arbete, med målet att både välkomna och förutse nya sätt att uppleva världen – och att hitta nya metoder för publiken att knyta an till berättande. Genom våra insikter om teknikens potential som konstnärligt verktyg och berättelser baserade på uppbyggda världar, siktar vi på att fortsätta skapa sensoriska, engagerande föreställningar som utforskar publikens handlingsutrymme – baserat på den modell vi tagit fram genom utveckling, forskning och resultat från våra labb.

Vår ambition är att detta arbete i slutändan ska bidra till ökad internationalisering inom kultursektorn och visa på värdet av samverkan mellan olika människor och branscher.

Dream has resulted in three public performances during the Gothenburg Culture Festival

After the project was completed, it created a ripple effect, leading to three public performances being staged during the Gothenburg Culture Festival 2025.

Fearsome Thing Team Members Involved in the Project

Karin Stranned
Karin is a dramaturge and researcher with a master’s degree in international dramaturgy. Her work focuses on immersive and interdisciplinary performing arts, with a strong interest in virtual productions and world-building through technology and art.

Elizabeth Neale
Elizabeth is an actor, director, and theatre practitioner. She trained in London before moving to Sweden in 2014 and is one of the co-founders of Fearsome Thing. Her professional credits include work with Gothenburg English Studio Theatre, Volvo, FUNKIS multimedia, and Lantern Arts.

Emelie Fröjdendahl
Emelie is an international cultural producer with a degree in cultural management from Kulturverkstan in Sweden. She has led major projects for organizations such as Teatercentrum and Cirkusunik, and was responsible for the educational department and touring activities at Gothenburg English Studio Theatre from 2018 to 2019.

Together, they make up Fearsome Thing, a dynamic group dedicated to creating inclusive and groundbreaking cultural experiences.

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Gorki Glaser-Müller

Visual Arena
Project manager
gorki.glaser-muller@lindholmen.se
+46(0)70-790 48 46
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