Skip to main content

GULD: Visualization to Teach Middle School Students About Biodiversity

En skog med personer och en hjort

GULD is an education and innovation project aimed at developing and exploring new ways to teach middle school students about biodiversity through visualization techniques. Based on extensive research and expertise in biodiversity, we strive to create innovative tools that can enhance children's understanding of this complex and important issue. By equipping young people with knowledge about both biodiversity and sustainable financing, the project helps foster a generation better equipped to meet future challenges related to the environment, climate, and economy.

Funded by Mistra BIOPATH, the project is conducted in collaboration with Visual Arena, Samhällsnytta AB with Experio Lab, and Lund University. The project works closely with researchers and experts, bridging educational visualization to create materials tailored to the target audience and their environments. The project's success will be measured by the children's experience and how much their knowledge increases, as well as how effectively these solutions improve science centers' ability to teach about biodiversity.

A central aspect of the GULD project is ensuring fair representation of society by involving middle school students from diverse backgrounds and circumstances in the development process. By including various perspectives, we can create tools that are accessible and relevant to all children, regardless of their background.

GULD supports several of the UN's Sustainable Development Goals, including:

  • Goal 4: Quality Education
  • Goal 13: Climate Action
  • Goal 15: Life on Land
  • Goal 17: Partnerships for the Goals
En skog med personer och en hjort

In December 2024, the project will conclude after testing prototypes. These tests will demonstrate how visualization helps students understand the complex issue of biodiversity and contributes to learning. The results will provide a foundation for further development of materials that stakeholders can use and adapt to their own contexts.

Inclusion is a key factor in the project! If you are a school or science center interested in participating in creative problem-solving and prototype testing, joining our work can be inspiring and offer new insights into how learning about biodiversity can be approached.